Taskville is an interactive social game developed to blur the boundary between work and leisure by making the act of completing tasks in the workplace the core game play element and raising awareness of activities that occur within the organization.
The Digital Culture Visual Planner is an online course planning tool students enrolled in the Digital Culture (DC) program at AME. This project aims to create a tool that allows students to better strategically plan and understand their undergraduate education through proficiencies.
OnceWhen is software designed to investigate how mixed-initiative, co-computational systems can help home users organize their vast collections of personal media by integrating the metadata-capture capabilities of current smart devices, and wisdom from traditional storytelling principles.
We are working on a mobile platform that enables people to verify their socially responsible behavior in the context of sustainability.
What if you could trigger tens of thousands of people to adopt positive behaviors for a day?
How does what we consume on social networks, affect our interaction on the network?
Would you use Google to know where to take your significant other on a romantic date? What if you were willing to wait—instead of getting an immediate answer on Google—for a high-quality answer to a complicated question?
Can we speed up large scale social network analysis, through parallel information processing architectures?
The Probotron is an experience capture installation which can be deployed at an event. It invites participants engaged in a shared experience to capture a record of their unique perspective on or reflection upon the prescient topics of the forum.
XSEAD is an community platform for those working across disciplines: design, the arts, engineering, and science.
Social Media Based Writing is an effort to create and implement technology that infuses school writing with the aspects of social media that teens find appealing and engaging. The intent is to demystify writing by illuminating students' natural storytelling abilities, ultimately improving the quality of their writing.
Your ____ Here is an SMS-driven large projection display for site-specific participatory interventions.